![]() (In 2019, Valve started showing us when a game's user review average suddenly shifts.) It isn't long before "Steam review bombing" becomes a thing. 2013 also sees the arrival of Family Sharing, permitting users to share their games library when it's not in use.Īnother big addition is support for user reviews of games, complementing the existing Metacritic scores. Experimentation continues with the advent of Early Access, though its initial niche appeal limits its prominence to an announcement banner and a new search category. Big Picture mode arrives, too, the harbinger of Valve's ambitions to enter the console-dominated living room. In advance of SteamOS, Linux support comes to Steam, taking over Mac's slot on the navigation bar and earning itself a tab on the Featured Games widget. 2013: User reviews, Early Access, and the living roomĢ013 is a big year of many little additions. Valve also released the first Steam mobile app, enabling chat, purchases, and remote game installation on-the-go. In much smaller 2012 Steam news, the growth of "DLC" sees the addition of a Downloadable Content filter to the New Releases list (even though everything on Steam is downloadable) as well as DLC and Demo labels added to the top-left corner of game thumbnails. As for loot boxes, the concept existed well before videogames did.) (It wasn't just Valve: Diablo 3 and its auction house also launched in 2012. Valve arguably built an NFT-like system before NFTs. Only six years earlier, the Oblivion "Horse Armor" DLC had been controversial, and now we were buying and selling virtual hats. Use of loot boxes is declining among big publishers, but the Steam Marketplace reflected a huge fundamental change in how people and publishers think about how we pay for games and the nature of in-game items. The other big event of 2012, and one of the most influential events in the history of gaming, was the launch of the Steam Marketplace, which allowed players to buy and sell in-game items for real money. The Marketplace complimented the crate and key systems in Team Fortress 2 and Counter-Strike: Global Offensive, which were early examples of loot boxes, one of the most controversial aspects of gaming in the 2010s. ![]() In the end, it was a half-step that Valve wasn't happy with: In 2013, Gabe Newell called Greenlight "a bad example of an election process." Later, Valve would get rid of Greenlight and replace it with Steam Direct, opening Steam to thousands of new games and leading Valve to create controversial new content policies and algorithmic discovery tools. The system came about during the rise of Kickstarter and other crowdfunding sites, a time when appealing to 'the wisdom of the crowd' was popular. The first big event is the launch of Steam Greenlight, which allowed Steam users to vote on which indie game projects should be allowed to release on Steam. In 2012, Steam got two massive additions that foreshadowed some of the best and worst aspects of modern PC gaming.
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